Farukh JamalSend a brief
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A custom entity-based auto-battler, refactored and stabilized, with its mobile content footprint cut from about 4 GB to under 2 GB.

Role
Team Lead / Senior Unity Developer, RIFT Games
When
2022–2025
Stack
C# and Unity, Performance, Auto-battler, Entity architecture, Addressables, Remote content, Character customization

The problem

The mobile content footprint was approximately 4 GB.

What I built

Refactored and stabilized the custom entity-based auto-battler architecture, built the runtime character customizer used throughout gameplay, and restructured Addressables and remote content delivery.

The result

Mobile content footprint reduced from approximately 4 GB to under 2 GB. The character customizer is live.

Tell me about the game.

Genre, platforms, what exists already. I read every brief myself and reply by email.

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Mythic Legions · Farukh Jamal