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A custom entity-based auto-battler, refactored and stabilized, with its mobile content footprint cut from about 4 GB to under 2 GB.
The problem
The mobile content footprint was approximately 4 GB.
What I built
Refactored and stabilized the custom entity-based auto-battler architecture, built the runtime character customizer used throughout gameplay, and restructured Addressables and remote content delivery.
The result
Mobile content footprint reduced from approximately 4 GB to under 2 GB. The character customizer is live.





