Back to all work
A grid-based 3D board-game framework for an Upwork client: selectable grids, a piece tray and placement rules.

The problem
The client needed a simple framework for a grid-based 3D game in Unity to build the rest of the game on.
What I built
Built the framework the game sits on: selectable grid layouts, a tray of pieces to place, and placement validation that flags invalid, blocked and occupied cells.
The result
Rated 5.0 by the client on Upwork: "Very happy with the results. Excellent work." (Michael T., December 2024)



