L o a d i n g
HI

Unity Game Developer Creating Immersive and Engaging Games

M. Farukh Jamal

I’m M. Farukh Jamal, a Unity Game Developer and Technical Team Lead with over six years of hands-on experience creating high-performance 2D, 3D, and multiplayer titles for mobile, PC, and WebGL. I build scalable systems, lead creative teams, and deliver smooth, player-focused experiences from concept to release.

M. Farukh Jamal
0+
Years
Professional Experience
0+
Games
Developed and Optimized
0
Major
Awards
0
Flagship
Projects

What I Do

From early prototypes to post-launch optimization, I turn creative ideas into polished, performant games.

01

Game Development

End-to-end Unity development with clean architecture, responsive gameplay, and optimized performance across devices.

02

Multiplayer Systems

Designing real-time multiplayer experiences using Photon PUN, PlayFab, and AWS to keep gameplay fast, stable, and scalable.

03

Game Optimization

Profiling, asset streaming, and frame-rate tuning to ensure seamless performance and short loading times.

04

Technical Leadership

Planning, mentoring, and code reviews that keep production organized, collaborative, and on schedule.

Featured Projects

A quick look at some of the most technically ambitious titles I’ve built and led. For the full list, visit the Portfolio page.

Dark Taverns Builder

Dark Taverns Builder

A WebGL simulation where players design and manage their own medieval tavern. Features dynamic AI behavior, PlayFab integration, and optimized loading through Unity Addressables.
Tech Stack: Unity, C#, PlayFab, Addressables

Mythic Legions

Mythic Legions

A tactical auto-battler combining AI-driven combat systems with striking VFX and smooth performance. Developed for both PC and mobile, focused on replayability and scalability.
Tech Stack: Unity, C#, PlayFab, Firebase

Super Cricket

Super Cricket

A real-time multiplayer cricket game built with Photon PUN and Firebase. Recognized for outstanding gameplay and teamwork, winner of the Team Player Award 2022.
Tech Stack: Unity, Photon PUN, Firebase

My Experience

2023 – Present

Technical Team Lead

RIFT Games, Pakistan

Leading multi-platform development and integrating PlayFab and Stripe for live game monetization. Reduced deployment errors and improved team workflow.

2022 – 2023

Senior Unity Developer

RIFT Games, Pakistan

Directed a turn-based RPG and a WebGL builder project. Improved player engagement through iterative data-driven updates.

2019 – 2022

Unity Engineer

FRAG Games, Pakistan

Developed multiplayer and AI systems for mobile and PC titles. Awarded Employee of the Year 2022 for exceptional project delivery.

My Education

2014 – 2019

Bachelor of Science in Computer Science

National University of Computer and Emerging Sciences (FAST-NUCES), Pakistan
2012 – 2014

Pre-Engineering

Forman Christian College, Pakistan

My Achievements

Recognition and awards received throughout my career journey.

2023

Best Team Lead Award

RIFT GAMES
2022

Employee of the Year

FRAG GAMES
2022

Employee of the Year

RIFT GAMES
2022

Innovation Award

Mind Blown - Multiplayer Card Game
2022

Team Player Award

Super Cricket - Multiplayer Sports

My Skills

I'm proficient in a wide range of technologies, specializing in Unity 3D and C#. I focus on building optimized, scalable systems and smooth gameplay experiences.

Core Game Development

Designing and developing complete 2D and 3D gameplay systems using Unity, C#, and C++ with a focus on performance and clean architecture.

C#

C#

95%
Unity 3D

Unity 3D

95%
C++

C/C++

85%

Web & Scripting

Building tools, editor scripts, and web integrations with JavaScript to extend workflows inside and alongside Unity.

JavaScript

JavaScript

75%

Tools & Cloud Services

Version control and workflows with Git; cloud features via Firebase for auth, leaderboards, and real-time data.

Git

Git

85%
Firebase

Firebase

80%

Client Stories

Real feedback from teams and clients I've worked with.

Want to start a project?

Let's have a chat

Share your vision and I'll map out how to turn it into a playable build.

Let’s Build Something Remarkable

If you’re planning a new game, looking for technical leadership, or exploring collaboration opportunities, reach out any time.