Unity Game Developer Creating Immersive and Engaging Games
I’m M. Farukh Jamal, a Unity Game Developer and Technical Team Lead with over six years of hands-on experience creating high-performance 2D, 3D, and multiplayer titles for mobile, PC, and WebGL. I build scalable systems, lead creative teams, and deliver smooth, player-focused experiences from concept to release.
Professional Experience
Developed and Optimized
Awards
Projects
What I Do
From early prototypes to post-launch optimization, I turn creative ideas into polished, performant games.
Featured Projects
A quick look at some of the most technically ambitious titles I’ve built and led. For the full list, visit the Portfolio page.
Dark Taverns Builder
A WebGL simulation where players design and manage their own medieval tavern. Features dynamic AI behavior, PlayFab integration, and optimized loading through Unity Addressables.
Tech Stack: Unity, C#, PlayFab, Addressables
Mythic Legions
A tactical auto-battler combining AI-driven combat systems with striking VFX and smooth performance. Developed for both PC and mobile, focused on replayability and scalability.
Tech Stack: Unity, C#, PlayFab, Firebase
Super Cricket
A real-time multiplayer cricket game built with Photon PUN and Firebase. Recognized for outstanding gameplay and teamwork, winner of the Team Player Award 2022.
Tech Stack: Unity, Photon PUN, Firebase
Death Travelers
A cross-platform base-building and endless-runner hybrid built with AWS and Stripe integration. This innovative game combines strategic base management with fast-paced endless runner mechanics, creating a unique gameplay experience that keeps players engaged through both strategic planning and quick reflexes.
Project Description
Death Travelers represents a breakthrough in mobile game design, successfully merging two popular genres into one cohesive experience. The game features a unique dual-mode gameplay system where players alternate between building and upgrading their base during strategic phases, and navigating treacherous endless runner segments during action phases.
Built using Unity 3D with cross-platform compatibility, the game leverages AWS for cloud infrastructure and Stripe for seamless payment processing. The technical architecture ensures smooth performance across mobile devices while maintaining the complexity needed for engaging base-building mechanics.
The Challenge
The primary challenge was creating a seamless transition between two distinct gameplay modes while maintaining player engagement. The base-building mechanics needed to feel strategic and meaningful, while the endless runner segments required tight controls and responsive gameplay. Additionally, implementing cross-platform compatibility while maintaining performance standards across different device specifications presented significant technical hurdles.
Technical Approach
The solution involved creating a modular architecture using Unity's component system, allowing for easy switching between game modes. AWS services were integrated for cloud saves, analytics, and server-side logic. The Stripe integration handles in-app purchases and subscription management. Performance optimization was achieved through object pooling, efficient rendering techniques, and adaptive quality settings based on device capabilities.
Mythic Legions
Tactical RPG featuring customizable characters and an intelligent auto-battle system. This strategic game combines deep character customization with automated combat mechanics, allowing players to focus on team composition and tactical positioning while the AI handles the execution of complex battle sequences.
Project Description
Mythic Legions is a sophisticated tactical RPG that revolutionizes the genre with its intelligent auto-battle system. Players can customize their characters extensively, from appearance to abilities, and then watch as the AI executes complex tactical maneuvers based on the player's strategic setup and character configurations.
The game features a deep progression system where each character can be developed along multiple paths, creating unique combinations and strategic possibilities. The auto-battle system uses advanced AI algorithms to make intelligent decisions based on character stats, positioning, and tactical context.
The Vision
The goal was to create a tactical RPG that would appeal to both strategy enthusiasts and players who prefer to focus on character building rather than micromanaging battles. The challenge was developing an AI system sophisticated enough to make intelligent tactical decisions while maintaining the strategic depth that makes RPGs engaging.
AI Implementation
The auto-battle system was built using behavior trees and state machines, allowing for complex decision-making processes. Character AI considers factors like health percentages, enemy positioning, ability cooldowns, and tactical advantages when making decisions. The system also learns from player preferences and adjusts its behavior accordingly.
Super Cricket
Fast-paced 2D multiplayer cricket experience developed with Photon and Facebook matchmaking. This competitive sports game brings the excitement of cricket to mobile devices with real-time multiplayer functionality, allowing players to compete against friends and strangers in intense matches.
Project Description
Super Cricket delivers an authentic cricket experience in a fast-paced, mobile-friendly format. The game features intuitive touch controls that make batting and bowling accessible to players of all skill levels, while maintaining the strategic depth that makes cricket engaging for experienced players.
The multiplayer system uses Photon's reliable networking infrastructure to ensure smooth real-time gameplay, while Facebook integration allows players to easily find and challenge friends. The game includes various match formats and tournaments to keep the competitive experience fresh and engaging.
The Challenge
Creating a cricket game that works well on mobile devices while maintaining the strategic complexity of the sport was the primary challenge. Additionally, implementing real-time multiplayer with low latency was crucial for competitive gameplay. The game needed to be accessible to newcomers while offering depth for cricket enthusiasts.
Multiplayer Solution
Photon PUN was chosen for its excellent mobile performance and ease of integration. The networking architecture was designed to minimize latency while handling the complexity of cricket's turn-based nature in a real-time environment. Facebook SDK integration provides seamless social features and matchmaking, making it easy for players to find opponents and share achievements.
Dark Taverns Builder
Create and customize your own NFT-based virtual tavern in this immersive WebGL game. Explore unique styles and dynamic features while showcasing your personalized digital assets. Built with Unity WebGL and integrated with Web3 blockchain technology for true ownership.
Project Description
Dark Taverns Builder is an innovative WebGL simulation that combines virtual world building with blockchain technology. Players can create, customize, and own their virtual taverns as NFTs, providing true digital ownership in a immersive 3D environment.
The project integrates AWS services for cloud infrastructure, Web3 blockchain technology for NFT functionality, and Unity WebGL for smooth browser-based gameplay. The technical architecture ensures stable deployment with advanced blockchain features while maintaining optimal performance across different devices.
The Challenge
The primary challenge was creating a seamless WebGL experience that could handle complex 3D rendering while integrating with blockchain technology. Implementing stable Web3 integration and ensuring cross-browser compatibility presented significant technical hurdles. Additionally, optimizing performance for various device specifications while maintaining visual quality was crucial for user engagement.
Technical Approach
The solution involved creating a modular Unity WebGL architecture with efficient rendering pipelines. AWS services were integrated for cloud saves and analytics, while Web3 integration handles NFT minting and ownership verification. Performance optimization was achieved through LOD systems, texture streaming, and adaptive quality settings based on device capabilities.
Elden Border Town Battle 6
Strategic battle simulation game featuring complex AI systems and immersive combat mechanics. Experience tactical warfare in a beautifully crafted fantasy world with advanced character progression and dynamic battle scenarios.
Project Description
Elden Border Town Battle 6 is a sophisticated strategic RPG that combines deep tactical combat with immersive world-building elements. The game features advanced AI systems that create dynamic and challenging battle scenarios, requiring players to think strategically about positioning, resource management, and character development.
Built with Unity's advanced AI tools and custom scripting systems, the game delivers a complex but accessible strategic experience. The combat system features real-time tactical decisions with pause-and-play mechanics, allowing players to plan their moves while maintaining the intensity of real-time combat.
The Vision
The goal was to create a strategic RPG that would appeal to both hardcore strategy enthusiasts and newcomers to the genre. The challenge was developing AI systems sophisticated enough to provide challenging gameplay while maintaining accessibility and ensuring that strategic depth didn't come at the cost of player engagement.
AI Implementation
The strategic AI system was built using behavior trees and state machines, allowing for complex decision-making processes. Enemy AI considers factors like player positioning, available abilities, resource management, and tactical advantages when making decisions. The system also adapts to player skill level and provides escalating challenges as players progress.
My Experience
My Education
My Achievements
Recognition and awards received throughout my career journey.
Best Team Lead Award
Employee of the Year
Employee of the Year
Innovation Award
Team Player Award
My Skills
I'm proficient in a wide range of technologies, specializing in Unity 3D and C#. I focus on building optimized, scalable systems and smooth gameplay experiences.
Core Game Development
Designing and developing complete 2D and 3D gameplay systems using Unity, C#, and C++ with a focus on performance and clean architecture.
C#
Unity 3D
C/C++
Web & Scripting
Building tools, editor scripts, and web integrations with JavaScript to extend workflows inside and alongside Unity.
JavaScript
Tools & Cloud Services
Version control and workflows with Git; cloud features via Firebase for auth, leaderboards, and real-time data.
Git
Firebase
Client Stories
Real feedback from teams and clients I've worked with.
Let’s Build Something Remarkable
If you’re planning a new game, looking for technical leadership, or exploring collaboration opportunities, reach out any time.
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Email
contact@mfarukhjamal.dev -
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GitHub
github.com/farukhjamal -
Fiverr
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Upwork
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